Benign Malevolence is a navigating the HYPERREAL

Vision:


The global village has brought incredible advances in human connectivity. In particular, it has transformed how we share ideas and build communities across borders.


However, like all significant innovations, it comes with significant challenges. For example, mental illness rates are rising, and information overload is a growing concern.


Consequently, we must ask ourselves critical questions: Are we equipped to handle the sheer volume of available information? Moreover, is our privacy being compromised by the culture industry’s push to commercialize our data?

Mission:

 

Benign Malevolence is an online community where artists and researchers collaborate to better understand the culture industry.

 

By artists, for artists. 

Want to join BM?

01. OVERVIEW

Our Story

2019
Strokes
Started a streetwear brand called 'Strokes' to explore the relationship between art and fashion. This project gave me firsthand insight into how the culture industry operates, raising questions about the commercialization of art and its effects on both creators and consumers.
2020
Post-Secondary Studies
While studying philosophy and the creative industries at university, I dove deeper into understanding the relationship between content producers and consumers. My research revealed how the culture industry shapes society and consciousness. This led me to close Strokes and refocus my mission within the culture industry.
2022
Jaustindev
I established a blog to share my experiences with the culture industry. While running the site, I discovered many other creators who shared these same sentiments. A community naturally began forming in this online space.
2024
Benign Malevolence
Now, inspired by thinkers like Adorno and Debord, we actively research solutions rather than simply criticizing the system.

02. Branding

Email List

INSPIRATION

Constructivism

“For the Constructivists, artworks were part of a greater visual program meant to awaken the masses and lead them towards awareness of class divisions, social inequalities, and revolution. The Constructivists believed that art had no place in the hermetic space of the artist’s studio. Rather, they thought that art should reflect the industrial world and that it should be used as a tool in the Communist revolution.” – Shira Wolfe

Cartoon Characters - Peter Griffin, Yosemite Sam, etc.

Dr. Strangelove

Eugène Delacroix - Liberty Leading The People

Fallout

K-Punk

k-punk.org

A series of blogs by Mark Fisher

Logos - Kool-Aid, Monopoly Man, Pringles, etc.

Mark fisher - Acid Communism

Benign Malevolence rough logo sketches.

Benign Malevolence Slogan

DULCE ET DECORUM EST PRO PATRIA MORI

"IT IS SWEET AND FITTING TO DIE FOR ONE'S CREATIVITY"

History Lesson: The Roman poet Horace wrote ‘It is sweet and proper to die for one’s country’ during Rome’s civil wars, promoting patriotic sacrifice. Yet in his only battle at Philippi, he dropped his shield and fled at first sight of blood. This gap between his words and actions mirrors the ironic contradictions we study in today’s culture industry.